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A group of lower secondary students find themselves in situations that catch them off-guard and show them the consequences of making poor decisions online.
A role-playing video game designed for 11 to 14-year-olds to build digital intelligence skills and encourage safe online experiences.
Short videos and web content designed to help young people create a positive online world and reinforce respectful and responsible online behaviour.
A workshop-based digital and social health program encouraging young people to act as positive leaders and supportive friends in social spaces, especially onli…